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Leisure Suit Larry III


Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals

Cover art by Mark Crowe

Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line

Producer(s) Al Lowe
Designer(s) Al Lowe
Programmer(s) * Al Lowe
* Carlos Escobar
Artist(s) * William Skirvin
* Roger Hardy Jr.

Composer(s) Mike Dana
Series(s) Leisure Suit Larry
Engine SCI0
Platform(s) MS-DOS
Amiga
Atari ST
Release November 1989
Genre(s) Adventure
Mode(s) Single-player

THIS IS NOT FOR YOU, MY CHILD!

The content of this page has been deemed inappropriate for any audience under the age of 18. Viewers discretion is most certainly required.

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals is a graphical adventure game designed by Al Lowe and published by Sierra On-Line for MS-DOS, Atari ST, and Amiga in 1989 as the third entry in their Leisure Suit Larry series. The plot first follows series protagonist Larry Laffer, fresh from an abrupt divorce, as he combs through a tropical resort looking for love. After he meets the latest woman of his dreams, Passionate Patti, and leaves her to enter the wilderness, the player takes control of Patti to search for him.

Gameplay


The game utilizes Sierra's Creative Interpreter (SCI0), resulting in a graphic style similar to its immediate predecessor, 1988's Leisure Suit Larry Goes Looking for Love (in Several Wrong Places). The controls feature a mouse-based interface and a ext parser for directing the player characters' actions.

The game takes place on Nontoonyt Island, the tropical setting from the previous game which has since been transformed into a resort.[1] Like the city setting of Leisure Suit Larry in the Land of the Lounge Lizards, the island has several areas and is fully explorable at the game's start.

Littered throughout the resort are the series' main protagonist Larry Laffer's potential mates; whenever the player interacts with these women, they are featured in a close-up portrait,Leisure Suit Larry.

Leisure Suit Larry III features a second playable character, the eponymous "Passionate Patti", over whom the player briefly assumes control.
Patti's portion of the game is much the same as Larry's, including multiple "death" scenes and a detailed character portrait of her love interest, a male stripper. However, the Patti sequences are more reminiscent of traditional adventure games, requiring players to navigate through a maze as well as collect items for use in later puzzles.

"Filth Level"

As was the case with Leisure Suit Larry in the Land of the Lounge Lizards, the game begins with a series of tongue-in-cheek questions to which the authors reasoned only adults would know the answer. As before, however, this process can be skipped by pressing Ctrl-Alt-X. The number of questions answered correctly determines the game's "Filth Level", which displays itself on a scale from 1 to 5: The lowest level (Mother Goose) bars players from viewing any of the game's titillating scenes; alternatively, the highest level (Totally Raunchiest) leaves all instances of nudity intact. Although the game contains several instances of nudity, none of Larry's sexual encounters are shown explicitly. The Filth Level also determines the default expletive which is repeated throughout the game (however players are also given the option to edit it and put their favorite expletive).

Plot


The story begins five years after the events of Leisure Suit Larry Goes Looking for Love (in Several Wrong Places). Following Larry's victory over Dr. Nonookee, the tropical island of Nontoonyt has become a resort reminiscent of Honolulu, Hawaii. Larry has settled into a high-paying job in "Natives Inc." and lives in a luxurious house with his wife, Kalalau (the daughter of the tribal chief from the previous game). Larry's current boss is Kalalau's father (now a development mogul, who changed his name from "Chief Keneewauwau" to "Chairman Kenneth"). After years of marital bliss, Larry's union comes to an abrupt end when Kalalau dumps him—for another woman—and soon finds himself out of a job as well. With this news, Larry retreats into a phone booth (a nod to Superman) and swaps his aloha shirt for his signature white suit, firmly announcing his return to the swinger lifestyle.

The female characters include Tawni, a topless sunbather who is more interested in souvenirs than dating Larry; Cherri Tart, a wikipedia:showgirl who performs at the casino; Suzi, an attorney of law firm "Dewey, Cheatem & Howe" willing to finalize Larry's divorce proceedings; Bambi, an aerobics instructor; and Passionate Patti, a jazz pianist in the hotel (the character appeared in the previous game under the name "Polyester Patty"). Larry's attempts to seduce each of these women are, in typical Larry fashion, doomed to failure—until he meets Patti, who can be won over if Larry collects the right items and performs the right actions based on his encounters with the others.

Ultimately, Larry and Patti spend the night together, but after a round of passionate sex, Larry hears Patti mumble the name of her previous partner (whom she intends to leave) as she drifts to sleep. Dejected, Larry abandons his new lover, eventually becoming lost in the uncharted jungle surrounding the resort area. It is at this point, the game shifts perspectives; the player now controls Patti, who must navigate the hostile terrain and assorted perils of the jungle (usually by removing parts of her clothing in the process) to find Larry and resolve the misunderstanding.

The final act of the game sees Larry and Patti get captured by lesbian cannibals. In an example of breaking the fourth wall, the pair escapes captivity through the use of a "magic marker"... only to end up at Sierra's Coarsegold, California headquarters (realized in-game as a literal movie studio), where they must make their way through various set pieces from other Sierra games, including Police Quest and Space Quest II. This sequence includes many self-aware jokes which are prevalent in Sierra games. At its conclusion, Larry interrupts Sierra programmer Roberta Williams as she is "directing" the whale escape scene from King's Quest IV.Williams herself was featured on the box art of Softporn Adventure, a 1981 Apple II text adventure which served as the basis for the original Leisure Suit Larry title.

The game ends with Larry offered a job at Sierra, and the couple are seen living in a California log cabin; Larry is coding an aptly titled series of computer games based on his adventures.

Development


With Leisure Suit Larry III, Sierra decided to return to the adult-oriented themes, which were almost absent from Leisure Suit Larry Goes Looking for Love (In Several Wrong Places). The artistic style of the game's characters (particularly Larry) are more cartoony and exaggerated than in the previous game, which opted for a realistic approach. The instruction manual which was packaged with the game resembles a tourist manual, with several "advertisements" which function as codes for passing Sierra's copy protection. There is a larger repertoire of MIDI music as compared to the previous game.

References


[1] ^ [1]
[2]
[3]

Game Demos


LSL3_Demo.zip
Download

Notes


As the game progresses during Patti's adventure, the image and description of her dress changes several times.

Debug Notes

ascot drop will turn on the game's local debug mode. The player will receive the text message "Hi, Al!" upon acknowledgement. Typing it in again will turn it off. Once the player travels across one screen, the debug mode takes effect.

While this mode is on, most means the game has to kill the player will not kill the player, allowing them to continue on with the game.
Key Combination Result
ALT + C Show Control Layer.
ALT + D Debug panel opens up.
ALT + E Change ego view (to a new one).
ALT + F Debug panel opens up when entering a new room.
ALT + G Attempt to draw pic.999. Usually, this causes the game to crash.
ALT + I Turn input back on (if the game disabled it).
ALT + M Show Memory.
ALT + P Show Priority Layer.
ALT + R Show current room ID.
ALT + S Toggle between Larry and Patti.
ALT + T Show View Layer.
ALT + V Show View Layer.
TP Enter a number and teleport to another room.
increase + backstage Increases Cherri scenario by +1.

Ok, Al. Showroom state is now %d, where
0 = SRshowIsOn
1 = SRshowDone
2 = SRcherriOnPhone
3 = SRknowsAboutDeed
4 = SRcherriBackstage
5 = SRstageDoorUnlocked
6 = SRdone
increase + document Increases Newspaper content by +1

Ok, Al. Newspaper state is now %d, where
0 = NSnotYet
1 = NSpComing
2 = NSshowroom
3 = NSpHere
4 = NSlMissing

There is no entry for #4, since Patti is unable to sit and read the newspaper during regular gameplay.
increase + attorney Increases Attorney scenario by +1

Ok, Al. Lawyer state is now %d,
where 0 = LSbusy
1 = LSfree
2 = LSwaiting4deed
3 = LSdeedReady
4 = LSneeds500
5 = LSdivorce
6 = LSwaiting4divorce
7 = LSdivorceReady
8 = LSdone


Oversight


i
This really sells the idea Larry is a loser.
i
I blame Patti! The key fell near her!

Near-Flawless Victory?! What Do You Mean "Near"?!?!

Credit: Kuro-chan


1.003

1.021

1.027

1.039
German
1.003
French
1.050
German
1.056
Yes No ? ? ? ? ?

It is impossible to achieve the best possible ending. One of the flags required for the best possible outcome is never set, leaving the player with an outcome that can never be solved.

This bug was fixed by 1.021 and it turns out it has to do with the spa keycard and where the player finds it.

Odd Coding


i
comments

Save After You Won?!

Credit: Kuro-chan


1.003

1.021

1.027

1.039
German
1.003
French
1.050
German
1.056
Yes ? ? ? ? ? ?

The Auto-save continues to function even after the player has won the game.

Leftovers


i
Ew, graphic...
i
That really gets the imagination going, huh...?

Read All About It!

Credit: Kuro-chan


1.003

1.021

1.027

1.039
German
1.003
French
1.050
German
1.056
Yes ? ? ? ? ? ?

There is an 'or else' newspaper entry. If global134's value is not 1, 2 or 3, this article shows up. When it is Patti's turn in the game, the 'current newspaper' value is set to 4. In-game debug setup says that is for when Larry is missing, but Patti is unable to read the newspaper, so this remains unseen during regular gameplay.


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Website concept and scripts created by: Kuro-chan
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